Heading once more into the gaming breach, Colin and Andy visited Old Billingsgate for the second annual Eurogamer Expo – now with even more queueing!
Compared to the rather meagre offerings from the MCM Expo last week, Eurogamer was a relative feast for the gaming senses, ranging from the hilarity of ‘new’ Super Mario Brothers Wii to the relative sobriety of Heavy Rain, all in the halls and vaults of the surprisingly massive Old Billingsgate building on the shores of the Thames.
Here’s my highlights from the Expo, but more details are covered in our Game On Podcast: Eurogamer Special, so listen to that too if you get a moment!
Here’s my take on the day’s best offerings:
Battlefield: Bad Company 2
A massive booth set up on the main floor of the building was running BC2 games throughout the day, and with my shiny press pass I was one of the first gamers to get my hands on EA’s hotly-tipped squad shooter. Playing similarly to its predecessor, BC2’s graphics had clearly had an overhaul, and a variety of new vehicles and weapons were on offer.
I jumped on to a quad bike at one point, then hijacked a tank and drove through a building – needless to say EA’s Frostbite graphics engine is still up to the task of simulating dozens of buildings exploding in sequence, so expect more of the falling bricks and mortar of the previous titles.
The enhanced radar and tighter controls were a welcome improvement on the last game, but it remains to be seen wether EA can improve the laggy gaming typically associated with playing Battlefield games online.
Aliens Vs Predator
I missed the last game in this series, and having seen the movies I was hoping Rebellion wouldn’t be using those terrible insults to SciFi as any point of reference for this new game – luckily I was right.
Playing in a booth off the main showfloor, AvP was showing off a deathmatch mode, pitching Colonial Marines (armed with traditional guns and a flashlight) against the deadly aliens (who can clamber over every surface in the game and even cling on to the roof) and the stealthy Predators (who come with the familiar red-tinted heads up display and a wicked pair of claws ideal for ripping the enemy to shreds).
Though the action suffered from a fair few graphical bugs, the game was a blast to play, with each of the three combatants offering their own variety of advantages and disadvantages.
It’s early days for the game though, so wether the high speed of the alien and the Marine’s overpowered pistol-whip will be in the final build is up for debate, but either way, I’ll be keeping an eye on this one.
God of War 3
Ex-servant of the Gods, Kratos, returns in the blood-drenched conclusion to the venerable Playstation series.
Screens in the over-18’s section of the expo (watched over by a suitably massive bouncer) were showing the game in all its brutality, with Kratos in fine form tearing enemies to bits with his familiar chain blades, as well as some funky new magical powers, an improved bow and pair of rather nifty wings.
Also making a return are the massive bosses so beloved by fans of the series, and I can promise that the boss battles are just as spectacular as before – I saw Kratos rip the horn off a demon and stab it through the head with the bony protrusion – It doesn’t get much better than that!
Mass Effect 2
Not much to say here which hasn’t already been discussed.
Sadly BioWare didn’t have any new songs to sing, showing the same game scenes released in earlier months. I was happy to see the improved combat system in full swing, with Spectre agent Commander Shepard gunning down robots and organics in equal measure, pausing now and then to hold a conversation with his target. The wheel of conversation choices I loved so much in the last game (with the added bonus of being able to interupt your partner in mid flow!) also makes a return.
Graphically the game’s had an overhaul, and the ever-annoying pop-in textures seems to have been done away with, hopefully along with the game’s notoriously long elevator loading times…
The Saboteur
Tucked away in the basement was a preview build of Pandemic’s World War 2 shooter. A quick play of this revealed a control scheme familiar to anyone who’s played Star Wars: Battlefront or Mercenaries 2, and the previous game’s open-world action makes a welcome return in this game.
I played my way through a factory level, slaughtering Nazi’s left and right and taking in the interesting colour scheme the developers have implemented, as killing Nazis gradually restores the colour saturation to the area, bringing the world back to life, as it were.
However, the main character’s terrible Irish accent didn’t help the proceedings.
‘New’ Super Mario Bros. Wii
Since this one was Colin’s game of the expo, I’m going to let him write this bit, as though I enjoyed the new Super Mario Bros. I was rubbish at it…
“For me, the game that surprised me most at Eurogamer was Super Mario Brothers Wii. While not really a game that I have paid much attention to, I was vaguely aware that it was due to come out this side of Christmas.
Upon taking the wii-mote from the friendly PR lady I was immediately taken with how familiar the game was. For me, it was almost like hooking up with an old friend.”
“Nintendo have very wisely stuck with the familiar 2D layout, giving the game the retro feel that will appeal to gamers of all ages. Those who fondly remember playing Super Mario Brothers on the NES back in the 80s will feel at home playing this game.
The level we played was 4-player co-op, and was immense fun. I was controlling Luigi and Andy was a toadstool. Needless to say, naturally, I used and abused the opportunity to jump on Andy’s head, several times.
It’s not often I get excited at the release of a Wii game, but this one has perked my interest.”
Left 4 Dead 2
This was the game of the show for me, and the new mode on show – Scavenge – only continued to keep me excited for the return of Valve’s venerable zombie blaster.
Graphically the game hasn’t really changed much, though the textures have clearly had an overhaul.
New weapons were on show though, ranging from a katana and frying pan for melee combat to a whole variety of rifles and pistols. Good thing too, as Valve also bought the new special infected into play, with the Charger – a massive hillbilly who can send survivors flying, and the Jockey – who clambers on to survivors and can steer them off cliffs and into fire (all while screaming horribly) being two particular favourites of mine.
The new mode, Scavenge, pitted the survivors against waves of the infected, while they worked to collect petrol cans and get them back to the safe zone.
This looked a total blast on versus mode, and the relatively short rounds seemed ideal for combating the familiar rage-quitters which mar the Left for Dead versus’ online experience.
I really can’t wait for this one, so watch this space.
So those were the highlights of the expo for me, but to hear more about what Colin and I got up to, along with a whole bunch of hear-say and other whispers of a pair of deranged gaming journos, have a listen to our special podcast.














Good comments, looking forward to most of these games!